It weighs in at 2. Its been three months and three days since Carmageddon: Reincarnation launched, and four days since we posted up an article titled Short Thought: Why No Patches for Carmageddon: Reincarnation, but Stainless Games have finally released a patch. Preorders for Max Damage are available on the Xbox and PSN stores. Stainless Finally Patches Carmageddon: Reincarnation. Reincarnation will become redundant once Max Damage is released as it is essentially the final product for the Xbox One and PS4. If you wish to run through the previous titles you can purchase a digital copy from GOG. 1 Stainless have stated they they were not happy with TDR2000 (which was made by a different company), and do not accept it as part of the series.
Carmageddon reincarnation sales software#
The updated version of this game now features some software fixes developed from user feedback and debugging which, ultimately, made a massive difference to the reception. Carmageddon was a series of video games released between 19 by various developers and publishers, the main team being Stainless Software (developers) and Sales Curve Interactive (Publishers). And due to its incomplete nature it was not well received. It was a huge success at it was able to raise around $625 000, a significantly higher number than the required $400 000 which was reached in just 10 days.Ĭarmageddon Reincarnation was somewhat of a concept to allow fans to get a taste of what was to come. In 2011, Stainless Games had come up with the money to buy the Carmageddon licence back from Square Enix, but not enough was left to actually develop the game, which is why they were forced to launch a crowd-funding campaign on Kickstarter. This failure saw Carmageddon TDR 2000 achieve poor sales and inevitably put a nail in the coffin for any future titles. The game looked and felt mediocre and the gameplay itself was said to be boring and frustrating. It was criticised because of its lack of innovation and, ironically, due to the decision to play it safe. This was the game that many believed killed the franchise, largely because Stainless Games was not involved in its development as SCi thought it would be a better idea to give Torus Games a shot (famous at the time for licensed ventures such as Jurassic Park and Hello Kitty). Much like the previous game, it was well received by critics. Stainless MD, Patrick Buckland, was driving a purple TVR Cerbera at the time, which is what inspired him to include it in the game without the manufacturer’s permission. Despite the automaker not being happy about this, it was left in anyway, with a slap on the wrist serving as punishment. The game was filled with Easter eggs and references to pop culture as it made use of a character based on Sylvester Stallone (the star of Death Race 2000), a cop car seen in The Blues Brothers and even some competitive racing cars that were on the track at the time. On top of it all, they even got Iron Maiden to compose the soundtrack as it was the perfect genre to play for a vehicular combat game. This was Carpocalypse Now and it boasted more maps, freedom, cars and, of course, gore. Building on the success of its last game, Stainless Games joined forces with SCi once again to hit the market with an even bigger and messier Carmageddon.